Illustration Pricing FAQ

The price of an illustration depends on a few factors:

  • Exclusivity – exclusive or non-exclusive rights

  • The number of print or digital media applications, e.g. one or more print media, online, social media, television, etc.

  • The scope of use – how many editions of the illustration will be published, and/or how large is the target audience

  • Duration of use – single use to 1 year, 3 years, 10 years, unlimited

  • Geography of use – how many countries, regions (e.g. DACH region), continents will the illustration appear in, should it be international?

  • Size of artwork

  • Level of detail – background or no background, how many people should be in the illustration, what subject matter should be included, full colour, black & white or only linework

Based on these factors, I can quote your project accordingly.

Sample Prices

Based on “Honorarwerk Illustration“ (2019), an overview of industry-standard prices across all illustration markets in Germany. It was published by Illustratoren Organisation, a German illustration workers’ union.

  • Editorial illustration for magazine or newspaper, print, single page, non-exclusive rights, DACH-region, single use to 1 year – €550

  • School book illustration, print, DACH-region, exclusive rights, single edition, simple motif in colour – €80

  • Children’s or young adult book cover illustration, print, DACH-region, exclusive rights, simple or moderately complex style – €750

  • Poster or flyer (advertising), 1 print medium + online publication, non-exclusive rights, simple style with limited colour, limited editions, single use to 1 year, Germany – €500

🌼 Finding illustration jobs & opportunities on my own after being dropped by my agency

2024 so far: giving a talk about illustration as a career at a university, poster for a children’s theatre production of The Odyssey, and my second mural in Hong Kong :)

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My Illustration Agency Dumped me 🤷🏻‍♀️

Though it stung my ego, it did not come as a surprise, as they have not been able to find me any assignments in these last two years. They rightfully pointed out that, since the creative industry has been very tough in recent times, and they have been unsuccessful in marketing my particular style, they no longer see the sense in continuing our working relationship.

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Turning my illustrations into GIFs (illustration process + intermediate Photoshop tutorial)

This is my first time animating my drawings beyond simply Lasso-tool-ing and pivoting a limb in a drawing, or making colours fade in/out. There was a lot of back and forth, making it hard to trace my steps, but I’ll try my best to give you as streamlined a version of the process as possible. I’m also going to focus my explanation mainly on one illustration, Mobilwende, but I will also sprinkle in some insights from the others I did (a total of three animated illustrations). 

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Are illustrators doomed to be replaced and impoverished by AI technology?

As other artists do, I feel the same fear that the devastation of AI could bring upon an industry that we’ve built by our own hands. And yet, I hate the usual dichotomy in which we draw comparisons between AI and humans; AI – cold, technologically superior, feelingless; human – flawed, visceral, and mortal. It’s clear who gains the moral upper hand in this framing, by mere virtue of us refusing to imagine further than that (how boring). And I hate being put in the position of picking a side, because in all truth, I love Data – data with a capital D, that is, the lovable android from Star Trek.

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Developing concepts for a political editorial illustration – my process

As outline in my Art Goals for 2023 post, I would like to update my portfolio with more editorial illustrations, focused on current events, especially climate change and sustainability. I prepped myself by reading lots of articles beforehand, and yesterday I started with the first concept thumbnails

I decided on a landscape, kind of long-ish layout, as this seems to be the usual in online news outlets as well as newspapers.

In terms of composition, these illustrations will need to be more focused on their main concepts, less reliant on minute details filling in the background – which I am prone to do, it is both my strength and my weakness! I am making this judgment based on other editorial illustrations I have seen in this field. So, I slight shift in my style will be needed for this brand of illustration (I also wrote about this in my art goals blog post, linked above). 

Adjusting to this was not easy at all, and in total I took about 2 hours and 40 - 50ish minutes to come up with three thumbnails! And only two of them are related to the same topic (transition to public mobility in Germany) – the other one addresses both transition of mobility and transition to renewable energies.

addendum: in all fairness, I should add that this was my first time drawing again after the long winter break, so I was a bit rusty. The following days I was able to draft my ideas more quickly. 

Starting an illustration on the transport/mobility revolution in Germany, mostly based on this article.


Some takeaways: 


1. The beginning is always the hardest, but you’ll get into the flow. Hour one I was really struggling. By hour two I was super in the flow. Then by hour three, I was feeling my will break a little lol. 

2. I DO NOT KNOW how to draw bikes. A little trouble shooting was required (practice drawing bikes in different angles), but realistically I know that, if this were a client project, I wouldn’t be able to stray too far off the path. There’s no time for crash courses – just make it work. By the way, I found this video by Robert Laszlo Kiss very helpful in explaining how to draw bikes from different angles, and I’ll probably apply this technique to other subject matter in future. 


3. It’s super important to take BREAKS! I’m not just saying this to be your nice auntie, I’m saying this because it’s part of the strategy. Your brain needs down time to process the problem, and to solve it later. In my breaks I…

  • took a nap

  • had my meals / snacks

  • did 15 minutes of yoga

  • played my keyboard 

  • played Sims 4 lol (but only after I was done working for the day)

All together my breaks were about 30 - 40 minutes a piece, in between the one hour long phases of work. Perhaps you might think, “Damn, 2h 40m is not a lot of work AT ALL” – and it isn’t, but, it was focused, undistracted work, and I think that’s much more efficient than doing 10 other things while working. To be fair, if this were indeed a client project, I’d probably be pushing myself to work more, with shorter breaks, due to the extra fire under my ass.

** please bear in mind I also have house hold tasks, groceries, pet care, other freelance/admin tasks, and sometimes English tutoring to attend to, and I also consider this work **

I also have a rule of not working past 6.00 - 6.30PM (unless it’s tutoring English) because, otherwise, I really have trouble sleeping. Work = my caffeine


4. Soothing study sounds: listening to calming ambient music or even these café sounds help me focus without becoming terribly stressed out by the surrounding silence. I think it’s “proven” that ambient music helps with studying/focused work, but don’t quote me on that.


5. Shifting but still working towards the goal: As I mentioned, by hour three of work I was feeling my will break a little, and my hand was a bit sore, so I focused that time on learning more about the topic I was trying to illustrate (via podcast, articles, educational videos, etc). In total, that brought me to 3.5 hours of “work”. 


6. Pretend you’ve actually been hired: it’s easier to come up with a concept by taking an existing (ideally un-illustrated) article and creating a visual for that, rather than illustrating a broad topic. Bonus: the specific can be universal – as long as it’s not too specific. For example: an illustration on the transport/mobility revolution in Germany, if created in a way that leaves room for interpretation, but is still clear in its messaging, has the potential to be applied in other contexts. 


7. How detailed should the thumbnails be? In my thumbnails I try to achieve a balance between clearly communicated ideas + not too many details. That means: proportions and “recognisability” have to be quite accurate, so the client (if there were one) would be able to understand my idea. I can’t allow myself to fall into the trap of wasting time on details. A few written notes on the side could be helpful, too – much tidier than in the examples I have provided, mind you!


( Something I’m not 100% sure about is if it’s customary to create two or three initial thumbnails (in a client project context). For most of my client projects so far, I would literally just do one concept for each illustration, and the client would decide from there. These weren’t for newspapers or political topics though, so I’m not sure. I’m practicing with a process that includes three thumbnails, just to be safe 🤷🏻‍♀️ )

Anything I missed or you would like to share? Feel free to leave a comment below ~